![]() “Slime Rancher 2 will remain in Early Access for at least 18 months, potentially longer. We’ve structured our development such that your saves will carry over throughout Early Access, allowing you to play as much or as little of it as you like during our journey to version 1.0.”Īpproximately how long will this game be in Early Access? Slime Rancher 2 is also a good fit for Early Access as it can be readily enjoyed now without needing the full game experience completed. We’re hoping to repeat this with Slime Rancher 2 by staying connected to the awesome community that has supported us throughout the years. As he told Vice in 2019, “the more players think games are worth devs being miserable in order to deliver them on time, the more we’re dehumanized.“Slime Rancher would not be the success it was without developing it in Early Access and receiving your feedback. So his words about the Slime Rancher 2 launch are true. Popovich always strived to create a workplace culture where crunch would be minimal. The latter is known for leading the development of Spiral Knights, a successful free-to-play online game where players cooperatively fight monsters in a dungeon.īased in San Mateo, California, Monomi Park currently employs around 30 people and has two games in its portfolio. The studio was founded in 2014 by former Three Rings Design employees, programmer Mike Thomas and game designer Nick Popovich. ![]() What is known about the Monomi Park team? Just like the first game, the sequel was launched in Early Access, with players already praising its mechanics and visuals.The game has sold over 6 million units to date, with its total player base exceeding 15 million users.Slime Rancher also caught the attention of streamers and currently holds a 97% rating on Steam based on more than 85k reviews.These slimes also produce the so-called “plorts”, which can be exchanged for the in-game currency that is used for buying different upgrades.In Slime Rancher, the player controls a rancher who should manage her ranch on a distant planet by collecting, feeding, and breeding cute-looking slimes.The game was praised for its fun gameplay and cartoon-style visuals. Released in 2014, Slime Rancher quickly became an indie hit.Most importantly, this was all achieved with ZERO crunch, while offering top tier benefits and unlimited PTO to our team ❤️ Wow! In just a few days Slime Rancher 2 has sold more than 300k copies, and reached #1 on Steam, w/a 95% positive score across over 6k reviews! It is an impressive launch for a self-published indie game in Early Access. Slime Rancher 2 currently has an “Overwhelmingly Positive” rating on Steam, with 95% of 6,542 reviews being positive. “Most importantly, this wall achieved with ZERO crunch, while offering top tier benefits and unlimited PTO to our team,” he noted. ![]() On September 26, Popovich, who is also a game director for the Slime Rancher series, announced that the game has now sold over 300k units. No idea where this crazy train is headed but so grateful to have a chance to ride it.” “I had a pipe dream in my head that we could sell 100k copies of Slime Rancher 2 in the first 24 hours if the stars aligned,” Monomi Park co-founder and CEO Nick Popovich wrote on Twitter. It took the game just a few hours to reach 100k units sold. Slime Rancher 2 came out in Early Access on September 22.
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